MoTmod Addon v13.0
|
11-05-2018, 07:15 PM
Post: #41
|
|||
|
|||
RE: MoTmod Addon v13.0
Forgot to ask... Adaptation to the Russian language will be?
|
|||
11-06-2018, 03:10 AM
Post: #42
|
|||
|
|||
RE: MoTmod Addon v13.0
(11-05-2018 07:15 PM)uac4000 Wrote: Forgot to ask... Adaptation to the Russian language will be? I have no plans to adapt the addon into Russian, as I don't really know much about it. The only people I can think of who'll help me translate are forlik and ComradeReptiloid, and there's a lot of text that I changed or added in over the years that needs translating. |
|||
11-06-2018, 02:55 PM
(This post was last modified: 11-06-2018 03:05 PM by uac4000.)
Post: #43
|
|||
|
|||
RE: MoTmod Addon v13.0
Understood. I just now started to translate it to Russian,suddenly someone come in handy. Yes still wanted to ask? Is it possible to adapt the function in the Jagdpanther file.lua play video clips in a format .vid in initial missions.
Here's an example of a possible plan... ------------------------------------------------------------------------------- -- Level.OnCompleteMission() -- MoTmod "Jagdpanther" -- forlik ------------------------------------------------------------------------------- function Level.OnCompleteMission() Level.NextLevel = "airbase"; System:ConsoleCommand('l_loadlevel "intro.vid" "gamemenu" 2'); end |
|||
11-06-2018, 03:22 PM
Post: #44
|
|||
|
|||
RE: MoTmod Addon v13.0
(11-06-2018 02:55 PM)uac4000 Wrote: Understood. I just now started to translate it to Russian,suddenly someone come in handy. Yes still wanted to ask? Is it possible to adapt the function in the Jagdpanther file.lua play video clips in a format .vid in initial missions. Maybe try this: ------------------------------------------------------------------------------- -- Level.OnCompleteMission() -- MoTmod "Jagdpanther" -- forlik ------------------------------------------------------------------------------- function Level.OnCompleteMission() Level.NextLevel = "airbase"; System:ConsoleCommand(playavi "game:intro.vid" 'l_loadlevel "gamemenu" 2'); end |
|||
11-06-2018, 09:49 PM
(This post was last modified: 11-06-2018 09:50 PM by uac4000.)
Post: #45
|
|||
|
|||
RE: MoTmod Addon v13.0
Hmm... It's not working. Maybe the console command does not exist. But in the startup file.shad is it registered!
|
|||
11-06-2018, 10:24 PM
Post: #46
|
|||
|
|||
RE: MoTmod Addon v13.0 | |||
11-06-2018, 10:46 PM
(This post was last modified: 11-06-2018 10:50 PM by uac4000.)
Post: #47
|
|||
|
|||
RE: MoTmod Addon v13.0
Okay. By the way, is it possible to edit aiming to be seen from the shoulder.
An example... http://www.readersgambit.com/wp-content/...shoot.jpeg I mean, did the aiming increase the radius? |
|||
11-06-2018, 10:52 PM
Post: #48
|
|||
|
|||
RE: MoTmod Addon v13.0
(11-06-2018 10:46 PM)uac4000 Wrote: Okay. By the way, is it possible to edit aiming to be seen from the shoulder. An example... You mean is it possible to implement DtS3's aiming system in MoT? I don't think so. I have no plans to change things like aiming, or grenade blast radii. |
|||
11-06-2018, 11:11 PM
(This post was last modified: 11-06-2018 11:14 PM by uac4000.)
Post: #49
|
|||
|
|||
RE: MoTmod Addon v13.0
The increase in the distance approaching the camera when aiming.
|
|||
11-07-2018, 06:53 AM
Post: #50
|
|||
|
|||
RE: MoTmod Addon v13.0
I may as well post some new screenshots, since this thread is getting busy.
|
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: