Features for sequal?
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01-15-2018, 12:52 PM
Post: #1
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Features for sequal?
What do you like to see in sequal? Do you liked more AG style gameplay or previous parts?
Personally, i liked more MoT gameplay, with minimap and more of commandos style sneaking. ps. There is no any plans for sequal yet, just asking.. |
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01-15-2018, 05:29 PM
Post: #2
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RE: Features for sequal?
(01-15-2018 12:52 PM)Alexey Wrote: What do you like to see in sequal? Do you liked more AG style gameplay or previous parts? Wow... I never thought I'd see this coming from you again. Anyway, I prefer MoT-style gameplay. But I'd really like to revisit the three characters concept that was killed off for good when MG became the publisher, regardless of whether it sticks to the MoT or AG formula. |
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01-15-2018, 05:31 PM
Post: #3
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RE: Features for sequal?
(01-15-2018 05:29 PM)Liz Shaw Wrote:(01-15-2018 12:52 PM)Alexey Wrote: What do you like to see in sequal? Do you liked more AG style gameplay or previous parts? Just thoughts for now.. Anyway, if it will be, it will be indie project.. And i'm afraid 3 characters concept is too heavy for it. |
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01-15-2018, 05:41 PM
Post: #4
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RE: Features for sequal? | |||
01-16-2018, 12:03 AM
Post: #5
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RE: Features for sequal?
I prefer AG's gameplay but that's maybe because it can be played with a controller, contrary to DTS' games.
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01-16-2018, 11:23 AM
Post: #6
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RE: Features for sequal?
I'd like to see general Strogov who commands new playable character(s).
About gameplay... Better no minimap, no casual tips on a screen, less scripts but more random situations (like random NPC paths). |
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01-19-2018, 04:21 PM
(This post was last modified: 01-19-2018 04:26 PM by ComradeReptiloid.)
Post: #7
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RE: Features for sequal?
I will post a quick answer (and edit it when I have time to be more detailed):
The best stealth mechanics from these games should be included: Alekhine's Gun Alien: Isolation Alpha Protocol Aragami Assasin's Creed Batman: Arkham Asylum Commandos 2: Men of Courage Crookz: The Big Heist The Dark Mod Death to Spies: Moment of Truth (Core) Desperados: Wanted Dead or Alive Deus Ex: Human Revolution Dishonored Hidden & Dangerous Hitman Robin Hood: The Legend of Sherwood Shadow Tactics Shadwen Sniper Elite Styx Thief Tom Clancy's Splinter Cell |
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01-30-2018, 02:53 PM
Post: #8
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RE: Features for sequal?
I'm very glad to see this thread, hope DtS series still alive!
As for me, I like MoT-style gameplay with minimap. Also, idea with controlling of 3 characters could be very interesting, especially in case of unique character abilities. |
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11-21-2018, 05:14 PM
(This post was last modified: 11-21-2018 05:19 PM by Hiei-.)
Post: #9
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RE: Features for sequal?
(01-15-2018 05:31 PM)Alexey Wrote:(01-15-2018 05:29 PM)Liz Shaw Wrote:(01-15-2018 12:52 PM)Alexey Wrote: What do you like to see in sequal? Do you liked more AG style gameplay or previous parts? You could always do an episodic release/early access release. Releasing/selling one level at a time, like Hitman did with their reboot, which let you polish and fix each level before releasing the next one. What I would want to see : still controller support, like Alekhine's Gun What I would not want to see : random crashes never fixed, like Alekhine's Gun. |
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11-21-2018, 06:29 PM
Post: #10
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RE: Features for sequal?
(11-21-2018 05:14 PM)Hiei- Wrote: Releasing/selling one level at a time, like Hitman did with their reboot, which let you polish and fix each level before releasing the next one. How ironic, I think we actually talked about episodic releases for Death to Spies 3 back in the day. Anyway, another feature I wouldn't mind returning is Reputation Points. And maybe take it up a notch by including mission tips which require RP points to unlock (like in Hitman: Blood Money, where you can buy hints for each mission). |
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