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Levels Pack02
01-24-2018, 11:48 AM (This post was last modified: 01-24-2018 12:04 PM by ComradeReptiloid.)
Post: #10
RE: Levels Pack02
1. My ideas for "A Mole Among Us":

1.1. Already implemented (1st floor):

1.1.1. NPC: Adding extra female NPC to reception zone with a lot of animations and one timed interaction with guest NPC. Adding few guest NPC's and waitresses in the two bars. New path for undercover agent between hall and bar on the right (not cocktail bar). A lot of new policeman in the hall and in the restricted hotel wing, one of them visits restroom on the first floor. Hotel stuff sprinkled around different rooms in the restricted wing, interacting with police and cleaning free open rooms and one of them visits restroom on the first floor. Moving NoDisturb Sign to the empty room on the second floor

1.1.2. Zones and items: Now whole "room 12" wing is restricted and only hotel stuff and police can enter here. Only police allowed in the room 12, but sneaking out with briefcase still suspicious. Master key now placed on the table in the room instead of sticking out of the door. Soda now in the cocktail bar near barmen. Poison hidden on the reception. Guest card in the same room, but there is new policeman exclusively patrolling this room. Waiter disguise placed in the last stuff room near master key room. New guest card placed on the third floor in the empty room hidden under the bed (for some reason game crushes when I use it to deactivate alert zone).

2.1. Already implemented (2nd floor):

2.1.1. Add female guests and 1 male guest, new extra undercover agent and new "hiding" triggers on the 2nd floor in the library. Hotel guards patrolling hallways and stairs. New hotel stuff moving between open room and traitor room. A lot of new guests in casino using tables with "waitress" dealers, barmen moved to a proper place. New lackey for lift on the second floor.

2.2.2. Waiting for implementations (2nd floor):
Anchors for lift control, NoDisturbTrigger for traitor room and guest with card room (half done, script can't detect true condition), new job for traitor --- going to casino and ordering drink, which can be poisoned or spiked with soda or soporific (like in Dogs of War) + possibility to push him down to the first floor. One of the undercover guards changing his job if stationary traitor room guard is dead.

3.1. Already implemented (3rd floor):
Nothing, 2nd floor must be finished first.
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Messages In This Thread
Levels Pack02 - Alexey - 01-09-2018, 12:24 AM
RE: Levels Pack02 - ComradeReptiloid - 01-09-2018, 05:40 PM
RE: Levels Pack02 - ComradeReptiloid - 01-09-2018, 07:41 PM
RE: Levels Pack02 - Liz Shaw - 01-15-2018, 11:08 AM
RE: Levels Pack02 - Alexey - 01-15-2018, 11:36 AM
RE: Levels Pack02 - ComradeReptiloid - 01-18-2018, 05:30 PM
RE: Levels Pack02 - Liz Shaw - 01-19-2018, 02:36 AM
RE: Levels Pack02 - ComradeReptiloid - 01-19-2018, 04:25 PM
RE: Levels Pack02 - Liz Shaw - 01-21-2018, 04:43 AM
RE: Levels Pack02 - ComradeReptiloid - 01-24-2018 11:48 AM
RE: Levels Pack02 - Liz Shaw - 01-24-2018, 12:49 PM
RE: Levels Pack02 - ComradeReptiloid - 01-27-2018, 04:46 PM
RE: Levels Pack02 - Liz Shaw - 01-28-2018, 02:39 AM
RE: Levels Pack02 - Alexey - 01-28-2018, 11:31 AM
RE: Levels Pack02 - ComradeReptiloid - 01-28-2018, 05:29 PM
RE: Levels Pack02 - Liz Shaw - 01-28-2018, 05:40 PM
RE: Levels Pack02 - Alexey - 01-28-2018, 11:14 PM
RE: Levels Pack02 - Liz Shaw - 01-30-2018, 05:51 PM
RE: Levels Pack02 - Liz Shaw - 02-07-2018, 11:03 AM
RE: Levels Pack02 - Liz Shaw - 08-29-2018, 10:36 AM
RE: Levels Pack02 - Alexey - 05-20-2020, 11:21 AM
RE: Levels Pack02 - Liz Shaw - 05-20-2020, 11:55 AM
RE: Levels Pack02 - cream_soda - 05-20-2020, 09:16 PM

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