MoTmod Addon v13.0
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02-20-2017, 03:03 PM
Post: #1
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MoTmod Addon v13.0
It's been over a year, and only four more weeks until the anniversary of Alekhine's Gun's Steam release, but v13.0 of the MoTmod Addon is finally out. Here's a video showing off the revamping of Paycheck:
Here are the links to the addon: https://www.dropbox.com/s/2fb4i5xemdva9r...0.rar?dl=0 https://mega.nz/#!ygUBgTTC!1W90BdeEeBMch...c485y1WJd0 And here's the changelog:
The next version is going to focus on revamping Stronghold and maybe the Training mission, and I'll also try to add new brushes. However, my priorities at the moment are v0.04 of the Alekhine's Gun Addon, as well as other projects, so it will be a while before I get round to starting more major work done on this addon. In the meantime, enjoy! |
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02-20-2017, 07:28 PM
(This post was last modified: 02-20-2017 07:28 PM by armitom.)
Post: #2
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RE: MoTmod Addon v13.0
oh yeah baby! i had an itch to play through DTS again, now i will
Thanks again |
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02-21-2017, 12:39 PM
Post: #3
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RE: MoTmod Addon v13.0
How do you changing/adding waypoints and anchors without editor?
I'm going to check it out soon, and leave a feedback. I playing Shadow Tactics now, which is updated clone of Desperados + Commandos in Japan Edo setting. I strongly suggest to play it, Death To Spies fans. |
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02-21-2017, 02:56 PM
Post: #4
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RE: MoTmod Addon v13.0
(02-21-2017 12:39 PM)ComradeReptiloid Wrote: How do you changing/adding waypoints and anchors without editor? Waypoints and Anchors have their own streams in the SWD file. Just search the words "PYAW" and "NAIA", respectively. Adding new anchors was easy, unfortunately I never found a way to add new waypoints without screwing up the SWD, so I had to find existing waypoints and move them a bit to give an NPC good distance between it and the object they're touching. Please note that it is impossible to add new Anchors in the SWDs for Alekhine's Gun, as the Anchors stream is structured very differently on those. And I will play Shadow Tactics eventually, definitely has elements from both Commandos and Desperados. To give a historical note, the Siege of Osaka happened in 1614-15, and was the last time anyone tried to challenge the Tokugawa Shogunate. From then on, the Tokugawa clan kept the peace until 1853, when the Americans demanded Japan open up trade with the international powers, and the Shogunate officially came to an end in 1868. The rule of the Tokugawa was called the Edo period because they ruled from Edo Castle, today part of Tokyo. |
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02-21-2017, 07:49 PM
Post: #5
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RE: MoTmod Addon v13.0
Shadow Tactics was my favorite game of last year, definitely check it out.
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03-01-2017, 12:07 PM
(This post was last modified: 03-01-2017 12:07 PM by adolf.)
Post: #6
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RE: MoTmod Addon v13.0
Love you.
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03-01-2017, 01:51 PM
(This post was last modified: 03-01-2017 01:54 PM by Kiano.)
Post: #7
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RE: MoTmod Addon v13.0
Very well, you have altered Paycheck.
But I do not understand why the officer can not go to the warehouse? This same officer. It would be nice to remake most DtS levels and add more variation and remove silly situations. |
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03-01-2017, 01:59 PM
Post: #8
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RE: MoTmod Addon v13.0
(03-01-2017 01:51 PM)Kiano Wrote: Very well, you have altered Paycheck. There are other missions where officers can't go into warehouses. Also, I had other ideas for Paycheck:
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03-01-2017, 07:01 PM
(This post was last modified: 03-01-2017 07:59 PM by adolf.)
Post: #9
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RE: MoTmod Addon v13.0
(03-01-2017 01:51 PM)Kiano Wrote: It would be nice to remake most DtS levels and add more variation and remove silly situations.It would be cool if all missions revamping. (02-20-2017 03:03 PM)Liz Shaw Wrote: The next version is going to focus on revamping StrongholdThis mission is my most hated. I hope you have the motivation and patience to bring it to mind. |
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03-02-2017, 03:57 AM
Post: #10
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RE: MoTmod Addon v13.0
(03-01-2017 01:59 PM)Liz Shaw Wrote: There are other missions where officers can't go into warehouses. Also, I had other ideas for Paycheck:
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