Alekhine's Gun Enhancement Addon v0.03
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10-25-2016, 07:01 AM
Post: #1
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Alekhine's Gun Enhancement Addon v0.03
The next version of the Alekhine's Gun Enhancement Addon is finally out! This version has some new features which I have not been able to implement until now, thanks to the editor and modding tools.
Here's the changelog:
And here's a video to go with it: And here are the download links: https://www.dropbox.com/s/jexjt62r4npm3b...3.rar?dl=0 https://mega.nz/#!ystTTZ6L!JDLk6PT29kBxD...2UcvgwBzEA I'll be taking a bit of a break from this mod and concentrate on the MoTmod Addon for now. I can't really do much until the remaining levels are available for modding. But I have ideas on what to include in the next version:
And of course, I have a mission in my head based on the infamous West Berlin border checkpoint, Checkpoint Charlie. But I can't figure out a story for it. It's not going to be part of the Addon, though. In the meantime, enjoy! |
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10-25-2016, 09:49 AM
Post: #2
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RE: Alekhine's Gun Enhancement Addon v0.03
Nice to see this keeps getting updated
Thank you for your hard work. |
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10-25-2016, 04:40 PM
Post: #3
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RE: Alekhine's Gun Enhancement Addon v0.03
Your mod inspired me to continue my work. I guess someone still interested in this game after all.
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10-25-2016, 05:08 PM
Post: #4
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RE: Alekhine's Gun Enhancement Addon v0.03 | |||
10-26-2016, 05:00 PM
(This post was last modified: 10-26-2016 05:08 PM by ComradeReptiloid.)
Post: #5
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RE: Alekhine's Gun Enhancement Addon v0.03
(10-25-2016 05:08 PM)Liz Shaw Wrote:(10-25-2016 04:40 PM)ComradeReptiloid Wrote: Your mod inspired me to continue my work. I guess someone still interested in this game after all. Can you help me with reverse engineering Soldier_Following scripts and explain how to implement them into the game . Idea is to make ambal open the prison door, play scripted text, prisoners start follwing him, ambal closes door on deadlock, ambal goes outside and leave prisoner in defined point, then he comes back and repeat procedure with another one. After all 3 prisoners transported ambal stays watching them forever. Already finished jobs for ambal and prisoners and unfortunately, as expected, they work quite sloppy. I done this via using simple anchor synchronization, so every little inconvenience lead to inconsistency and broken timings. Also I find soporific scripts in Mission 6 Omerta very confusing. I dont mind receiving a feedback on that issue too, if you have a spare time of course. Love your addon and learning thing or two for my future stable release. Can you tell me how to add new skins via Material Editor? |
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10-27-2016, 01:54 AM
Post: #6
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RE: Alekhine's Gun Enhancement Addon v0.03
(10-26-2016 05:00 PM)ComradeReptiloid Wrote:(10-25-2016 05:08 PM)Liz Shaw Wrote:(10-25-2016 04:40 PM)ComradeReptiloid Wrote: Your mod inspired me to continue my work. I guess someone still interested in this game after all. I don't really know much about these scripts myself. And also, press M to bring up the Material Editor, then press Add and it will ask you to clone the currently selected screen. I didn't use the Material Editor to add the new skins for v0.03, however. |
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11-01-2016, 12:43 AM
(This post was last modified: 11-01-2016 12:45 AM by ComradeReptiloid.)
Post: #7
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RE: Alekhine's Gun Enhancement Addon v0.03
After installing your addon my game crashes on level initialize. You can find log in attachments (must add .txt extension to upload this file). Search "warning", "fail", "can't" in log for fast reference. My last try was Hotel level on Easy diffculty. Crushed too.
Maybe I installed your addon wrong? I unpacked it and overriten files. Any advise on that issue? |
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11-01-2016, 03:02 AM
Post: #8
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RE: Alekhine's Gun Enhancement Addon v0.03
(11-01-2016 12:43 AM)ComradeReptiloid Wrote: After installing your addon my game crashes on level initialize. You can find log in attachments (must add .txt extension to upload this file). Search "warning", "fail", "can't" in log for fast reference. My last try was Hotel level on Easy diffculty. Crushed too. The game sometimes crashes when trying to bring up a level. I don't know what the problem could be. Has anyone else installed my mod and encountered the same problems? |
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11-01-2016, 03:44 AM
(This post was last modified: 11-01-2016 03:47 AM by ComradeReptiloid.)
Post: #9
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RE: Alekhine's Gun Enhancement Addon v0.03
(11-01-2016 03:02 AM)Liz Shaw Wrote: The game sometimes crashes when trying to bring up a level. I don't know what the problem could be. Has anyone else installed my mod and encountered the same problems?It happens on every level on every difficulty! Thats the problem. 100% fail. I reinstalled AG on SSD (was on hdd with OS before) and still same problem. Problem must be with this crucial job, required for combat: ScriptError: [string "Scripts\Job\TaskKillWatchActor.lua.precomp"]:127: `end' expected (to close `if' at line 123) near `if'; That why I'm not very entusiastic about my mod. Peoples simply dont play them. I wonder where all this guests coming from. Or new 'legitimate' users in registration queue, that just simple ad bots. Nonetheless, YT show minor interest in Alekhine's Gun. New let's plays series coming out every week. On minus side --- almost all of them casual players plus console peasants --- the ultimate cause of failed crowdfunding campaingn and rushed low-budget development of AG. Ok, I start pointless arguing, better go and watch some Rifftrax. |
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11-01-2016, 04:11 AM
Post: #10
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RE: Alekhine's Gun Enhancement Addon v0.03
(11-01-2016 03:44 AM)ComradeReptiloid Wrote: It happens on every level on every difficulty! Thats the problem. 100% fail. I reinstalled AG on SSD (was on hdd with OS before) and still same problem. Problem must be with this crucial job, required for combat: The only theory I can think of is there are files you modified that clash with my mod. Also, anybody else besides ComradeReptiloid who have the same problems with my mod? Please post here if you do. I appreciate feedback, I don't get much feedback on both this mod and the MoTmod Addon. |
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