AG Rebirth Mod
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06-28-2017, 05:09 PM
Post: #81
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RE: AG Rebirth Mod | |||
06-28-2017, 09:09 PM
Post: #82
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RE: AG Rebirth Mod
(06-28-2017 05:09 PM)Liz Shaw Wrote:(06-28-2017 04:40 PM)ComradeReptiloid Wrote: Anyone feel free to post it on steam. I'm thinking about uploading new AG 0.05 version after next changes:
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07-19-2017, 07:48 PM
(This post was last modified: 07-19-2017 07:51 PM by ComradeReptiloid.)
Post: #83
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RE: AG Rebirth Mod
I have done a lot of changes to zone files of ALL levels. This is not the final version, but majority of level zones is 100% playtested by me and working well. Finally, I have enough time to make some progress on Omerta level:
Rebalanced zones, new jobs for targets, aphrodisiac added and fully implemented for both targets, new accidents, new geometry helpers, new messages for every StopMove reaction in every zone. I fixed some AI values and priorities too. https://www.dropbox.com/s/z4kmq2xe87g23q...r.zip?dl=0 |
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07-28-2017, 10:28 AM
Post: #84
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RE: AG Rebirth Mod
Okay, so I've almost implemented the Red Dragon zones tweaks on my end - I know you said it's not final, but I don't think the alarm should instantly be raised the moment the waiter places the fish on the table (as the bathroom_waiter zone has been changed to "Alert" for waiters).
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07-31-2017, 01:55 AM
(This post was last modified: 07-31-2017 02:08 AM by ComradeReptiloid.)
Post: #85
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RE: AG Rebirth Mod
(07-28-2017 10:28 AM)Liz Shaw Wrote: Okay, so I've almost implemented the Red Dragon zones tweaks on my end - I know you said it's not final, but I don't think the alarm should instantly be raised the moment the waiter places the fish on the table (as the bathroom_waiter zone has been changed to "Alert" for waiters). My mistake. I forgot to upload updated version. So here's hotfix for Red Dragon and some minor zones rebalancing for Dogs of War. Use link on the first page. After some more testing I'm pretty confident that Levels 2, 3, 4, 5, 6, 9, 10 is 100% complete. For level 1: prison. For level 7: base and global For level 8: create Soldier2 AI uniform to balance detection zones and add more challenge For level 11: scientist and radio area 7 civilian uniforms Edit: Did you tried new information spreading system? I tested it on Omerta. Great stuff. I barricaded in the kitchen and in span of 5 minutes 90% of guards were dead without me moving one bit. Also, civilians don't stuck in one place after entering the alert state. If you leave the room and wait a couple of second, then they start to run around and spreading info everywhere. And all NPC's pointing their fingers at the dead body, spreading info around. You probably noticed that I changed all StopMoveDynamic reactions to StopMove, because my changes to searching system wasn't working. Now guards checking random waypoints without waiting in one place for a long time. |
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08-05-2017, 08:10 PM
Post: #86
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RE: AG Rebirth Mod
Ну ты крут. Все еще трудишься над улучшениями игры.
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02-04-2018, 11:40 PM
(This post was last modified: 02-04-2018 11:40 PM by ComradeReptiloid.)
Post: #87
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RE: AG Rebirth Mod
Finally I will have more free time, so expect a lot of updates.
Main objectives:
Edit: Latest version of the Hotel level (04.02.2018) and critical fix for AG Rebirth AI priorities: https://mega.nz/#!fUpiSK5A!2w0GL2KnJS7CS...DjH5I1eKls |
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02-05-2018, 01:47 AM
Post: #88
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RE: AG Rebirth Mod
(02-04-2018 11:40 PM)ComradeReptiloid Wrote: Finally I will have more free time, so expect a lot of updates. Very good, however when I save and reload the level, the music doesn't play and these error messages pop up in the console: WARNING: Script wants to read bool, but stream value is <s> WARNING: Script wants to read bool, but stream value is <> WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read bool, but stream value is <> WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read bool, but stream value is <P> WARNING: Script wants to read int, but stream value is <O> WARNING: Script wants to read bool, but stream value is <I> WARNING: Script wants to read bool, but stream value is <S> WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read bool, but stream value is <i> WARNING: Script wants to read bool, but stream value is <> WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read bool, but stream value is <s> WARNING: Script wants to read bool, but stream value is <> WARNING: Script wants to read bool, but stream value is < WARNING: Script wants to read string, but stream value is <> ERROR: Bad stored scenary chunk format |
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02-05-2018, 07:04 PM
(This post was last modified: 02-05-2018 11:26 PM by ComradeReptiloid.)
Post: #89
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RE: AG Rebirth Mod
(02-05-2018 01:47 AM)Liz Shaw Wrote: Very good, however when I save and reload the level, the music doesn't play and these error messages pop up in the console Oops, forgot to upload updated version of Hotel.lua. Add Level.PoisonUsed = Level.ReadArray(); Level.SoporificUsed = Level.ReadArray(); after Level.RoomIsBlocked = Stream.ReadBool(); Update: Tried to play with Level.AddMissionTask( 'TSK6', taskId, true, true ); local hideBots = { 'CIV1', 'CIV2', 'CIV3', 'CIV4', 'CIV5', 'CIV6', 'CIV7', 'CIV8', 'CV08', 'CV06', 'LK01', 'SC01', 'MC02', 'CIV9', 'CCV0', 'CCV1', 'WTR1', 'CCV2', 'SC03', 'CCV3', 'WT02', 'SWM1', 'CCV4', 'CCV5', 'CCV6', 'WT01' }; for i in hideBots do local actor = Level.FindActor( hideBots[i] ); if ( actor != nil ) then Entity.SetHidden( actor, true ); end; end; local hideBots2 = { 'POL1', 'POL2', 'POL3', 'POL4', 'CVQ1', 'CVQ2', 'CVQ3', 'CVQ4', 'CVQ5', 'CVQ6', 'CVQ7', 'CVQ8', 'CVQ9' }; for i in hideBots2 do local actor = Level.FindActor( hideBots2[i] ); if ( actor != nil ) then Entity.SetHidden( actor, false ); end; end; hideBots1 works properly, but hideBots2 activates after the first cutscene everytime regardless of it (hb2) placement. Actually, this is doesn't matter because I will teleport everyone from "hidden room" anyway. |
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02-06-2018, 03:31 AM
Post: #90
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RE: AG Rebirth Mod
Okay, I've been adapting some of your stuff on my end, like the two extra security guards, the extra Abwehr agent in the library, the lift lackeys and the extra bellhop on the second floor. He now restarts his job when he sees the "Do Not Disturb" sign, but he still restarts his job even when I take off the sign. Maybe it's something you should look into as well. Because the bellhop tends to cleaning in Room 24, I added one of the Easter egg music tracks from Mystery Foes on the radio in that room.
Also, would you like to see what I've done with Red Dragon and Angels in Texas so far? I'll give them to you via PM as well. |
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