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Template: Bunker
02-25-2021, 01:30 AM
Post: #4
RE: Template: Bunker
I've figured out a potential way to restore the top complex floors into the final game while making them slightly consistent with the rest of the complex floors, and I've attached an updated version of the bunker template mission. A new observation I should point out here:
  • The silo complex was originally going to be arranged like a wedding cake instead of being split into two. This is best seen by looking at level09_02.smf and level09_03.smf with the Brush Colliders enabled - the top and bottom halves respectively can be seen.

Again, this is not a playable Fan Mission. I've done enough work on You Only Live Twice for v0.10 of the Addon that I won't have time to actually implement new areas, but in the future expanding the level a bit could potentially be something to do, and maybe add a new assassination target and objective - Uve could be a suitable candidate. However, one problem persists - what purpose were the top floors meant to serve in the original concept, and why were they cut when the scenario was changed? Alexey, if you have a beta build of You Only Live Twice, can you please release it so I can have a better understanding of what the original plans for the level were like before the redesign? Thanks.


Attached File(s)
.rar  BunkerTemplatev3.rar (Size: 18.56 KB / Downloads: 48)
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Messages In This Thread
Template: Bunker - Liz Shaw - 01-10-2020, 03:52 PM
RE: Template: Bunker - Alexey - 01-16-2020, 07:26 PM
RE: Template: Bunker - Liz Shaw - 01-17-2020, 03:09 AM
RE: Template: Bunker - Liz Shaw - 02-25-2021 01:30 AM
RE: Template: Bunker - Alexey - 02-26-2021, 11:40 AM
RE: Template: Bunker - Liz Shaw - 02-26-2021, 01:20 PM
RE: Template: Bunker - Alexey - 02-26-2021, 05:04 PM
RE: Template: Bunker - Liz Shaw - 02-27-2021, 03:52 PM
RE: Template: Bunker - Samz707 - 10-17-2021, 11:43 PM
RE: Template: Bunker - Liz Shaw - 10-18-2021, 05:25 AM
RE: Template: Bunker - Liz Shaw - 06-30-2021, 04:07 PM

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