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Template: Kovalev Metro Section
07-01-2020, 04:58 PM
Post: #10
RE: Template: Kovalev Metro Section
I've prepared a bare bones draft of the final level design for my upcoming Fan Mission, so I don't get stumped trying to make rooms properly fit due to sandwiching. Again, this is NOT a playable Fan Mission. I've divided some sections into layers for easier viewing.

Some notes:
  • level07_pod_stair03.smf is an early version of the cargo lift room, and it's lower in height compared to the final room. The VisArea for level07_pod_stair03.smf is still in the game's files as it's used for the lift room's VisArea, but make sure you raise the top corners of the PolyShape so they cover the whole room (it's easier to just save the VisArea entry from the final Check and Mate SLP as an object and load it into your custom SLP).
  • level07_floor01_kor01.smf is an early version of level07_floor01_kor02.smf (the room connecting the dispatch room to the basement and second floor stairways). Interestingly, level07_floor01_kor02.smf wasn't going to have a basement stairway connected to it, but was redesigned so Strogov has a stealthier way out of the prison in the final game. So level07_floor01_kor01.smf can pass for the second room's original design, and the VisArea PolyShape for level07_floor01_kor02.smf should be suitable. There's a non-existant NormalMap attached to the model, but it can easily be replaced.
  • My idea for the extra basement and third floor rooms in my Fan Mission is to lock them with an alarm (like the basement in Omerta).

Feel free to post your thoughts on this draft. I'm actually almost finished with the subway sections in my main Fan Mission SLP.


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Template: Kovalev Metro Section - Liz Shaw - 10-20-2019, 02:49 PM
RE: Template: Kovalev Metro Section - Liz Shaw - 07-01-2020 04:58 PM

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