08-06-2016, 12:27 AM
CURRENT DOWNLOAD LINK:
https://www.dropbox.com/s/z4kmq2xe87g23q...r.zip?dl=0
Hotel and AI update:
https://mega.nz/#!fUpiSK5A!2w0GL2KnJS7CS...DjH5I1eKls
Old changelog for Level1:
Spoiler: Show
V0.1:
V0.2:
V0.3 planned changelog:
Kneller accident #1: kill him with bottle, while he checking his paint;
Kneller accident #2: choke him with pillow, when he sleep;
Kneller accident #3: push him from 2nd floor;
Kneller accident #4: push him downstairs;
Doctor accident #1: push him from rails, while he smoking outside;
Doctor accident #2: something with prisoner unifrom involved;
Doctor accident #3: dropping chandelier on his head;
Doctor accident #4: doctor drinks poisoned wine;
Zekk accident #1: too long electrified;
Zekk accident #2: syringe injection;
Level: make Zekk optional target;
Level: add sophomoric in doctor room instead of poison;
Level: Kneller goes mad if he see no tape or safe open;
Level: unlock prisoners room;
Level: remake church completely, add interior and dropping chandelier;
Level: add another wine on church altar;
Level: add wirecutters in storage #2;
V0.2:
V0.3 planned changelog:
Major: two new Kneller jobs;Major: two new FollowingGuard jobs;Kneller#1: use bench near storage as convinient sniper target;Kneller#2: go through unused staircase on second floor, enter officer room and check painting;Level: include door-shaped form in tower ruins. Make working door, portal and visible area and assign them to tower model;Level: move tower to new place and delete interfering trees. You must be able to snipe both targets from tower;Level: include window-shaped form in castle wall, located between officer room and climbable wall;Level: remove 90% of wallhelpers;Level: create zone sniper_zone and assign it to simplet rigger zone.lua for wallclimb gates;Level: add Officer Actor in officer_room 1 and make AiJobAnchorsIdle using 2 anchors with animationfixed and 1 with rotidle;Level: rebalance castle floor 1 timings;Minor: add GermanSkirt uniform to storage, instead of tranquilizer;Minor: add new driver near storage;Minor: change objective descriptions;Minor: make bodymove function working;(impossible)Minor: place kuvalda in storage#2 instead of dvorik;Minor: add officer-soldier-stopmovedynamic for prison zone;Fix: remove StopMove for officers on NearOfficerRoom zone;Fix: remake aizone path20;Fix: adjust chair position for new officer;Fix: add invisible walls as ramps to fix terrain;Fix: remove unused "Hi hitler trigger" on prison floor 3;Fix: add two stumps instead of deleted trees;Fix: add freemove for all wallhelpers left;Fix: remove unused anchor in prisoners room.
Kneller accident #1: kill him with bottle, while he checking his paint;
Kneller accident #2: choke him with pillow, when he sleep;
Kneller accident #3: push him from 2nd floor;
Kneller accident #4: push him downstairs;
Doctor accident #1: push him from rails, while he smoking outside;
Doctor accident #2: something with prisoner unifrom involved;
Doctor accident #3: dropping chandelier on his head;
Doctor accident #4: doctor drinks poisoned wine;
Zekk accident #1: too long electrified;
Zekk accident #2: syringe injection;
Level: make Zekk optional target;
Level: add sophomoric in doctor room instead of poison;
Level: Kneller goes mad if he see no tape or safe open;
Level: unlock prisoners room;
Level: remake church completely, add interior and dropping chandelier;
Level: add another wine on church altar;
Level: add wirecutters in storage #2;