03-31-2016, 09:20 PM
I mean is it possible in future through level editor/patch (enabling it while selecting the mission) it will make the game realistic and we will be on our toes all the time.
Is it possible at all?
Is it possible at all?
(04-01-2016 10:40 AM)Alexey Wrote: [ -> ]Yes. It's possible. You can create, for example 10 patrols paths for one NPC and in scripts select by random what path to use. But i doubt, that it will be "friendly" for Extreme difficulty
(04-01-2016 11:50 AM)allrounder18 Wrote: [ -> ]WoW uber cool , btw can we make the AI more tougher than it is currently? infact it is a bit unrealistic , one my first mission I killed the guard in front of a carpentar hammering something , he keeps on hammering until I killed him too.
(04-01-2016 11:50 AM)allrounder18 Wrote: [ -> ]Can we select 3d models of building/things and drop them in the levels or we can create them too ala The Sims games.
(04-01-2016 12:01 PM)Alexey Wrote: [ -> ](04-01-2016 11:50 AM)allrounder18 Wrote: [ -> ]Can we select 3d models of building/things and drop them in the levels or we can create them too ala The Sims games.
You will be able to select 3d models that already presented in the game. And there will be plugin for 3dsmax to export new modles into the game. But, of course, you must have some game development or modding knowledge to use this tools. It's not a simple drag&drop and let's play.
(04-01-2016 11:57 AM)Alexey Wrote: [ -> ](04-01-2016 11:50 AM)allrounder18 Wrote: [ -> ]WoW uber cool , btw can we make the AI more tougher than it is currently? infact it is a bit unrealistic , one my first mission I killed the guard in front of a carpentar hammering something , he keeps on hammering until I killed him too.
What do you mean in front? Did he saw that and didn't reacted? If you killed guard silently or even with gun, and body falled on distance - than it's normal. They can hear body fall, but only on small distances. This distance can be globaly tweaked - yes.
(04-01-2016 12:30 PM)allrounder18 Wrote: [ -> ]Hmm I am not much in 3d stuff , so I will just the available models so then will it be just drop the available model in the level , make some terrian , add other items and NPCs , set NPCs patrol path/action and violla just press the play button?
(04-01-2016 12:30 PM)allrounder18 Wrote: [ -> ]The guard was 3 meter away from him when I garroted him the carptentar was away from him in a 45 degree angle so could have seen his death from his left eye had he used his eye balls if it was a real world , but he totally ignored it and keep on hammering.
I guess another way to solve this is to increase visibility angle of NPCs by setting it to 270 degree?
Quote:His visibility cone can be seen if you activate "Instinct". It's dynamic. Canbe larger if you closer to NPC and smaller if you on distance. Garroted enemies fall without any sound. Maybe boxes that he hammering blocked his vision?
(04-01-2016 10:40 AM)Alexey Wrote: [ -> ]Yes. It's possible. You can create, for example 10 patrols paths for one NPC and in scripts select by random what path to use. But i doubt, that it will be "friendly" for Extreme difficultyYou hit the spot there. That so unfair. I'm dying on mission 9. I got right scripts timings 1 time out of 20. 19 times dude comes into toilet and patrolling one blocking my fastest way by his LoS. And 1 time timings delay, he standing near staircase with his back turned on you, toilet sailor dont move yet and you can run through the coridor using whistle than run tactic.